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	<title>Work, in Plain English</title>
	<link>http://fantastic-machine.com/penina</link>
	<description>Getting the job done with common sense and optimism</description>
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		<title>Surface Design: The Evolving Oak Motif</title>
		<description><![CDATA[I’m continuing to explore surface design on the Spoonflower site, and just received new fabric samples for an oak motif I’ve been developing over this past summer. The quilting weight 100% cotton fabric in these photos is $18/yard. Some other fabrics they carry are sateen, knit, twill and canvas. Click here for a description of [...]]]></description>
		<link>http://fantastic-machine.com/penina/?p=826</link>
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		<title>Exploring Surface Design on Spoonflower</title>
		<description><![CDATA[Spoonflower is a “fabric printing on demand” service, allowing users to purchase and sell designs that they upload to the site. I’ve always wanted to learn more about surface design, and this turns out to be a fantastic way to do it. The process is slow, since swatches take about 21 days to be shipped, [...]]]></description>
		<link>http://fantastic-machine.com/penina/?p=815</link>
			</item>
	<item>
		<title>UI Pattern Libraries</title>
		<description><![CDATA[Anders Toxboe has put together a beautifully organized thinking place for web designers and user interface designers. Go there to reference screenshots, design patterns and practical articles. Better yet, join the community and upload your personal favorite user interface screenshots. &#160; &#160; Very similar to this site is Pattern Tap. I suggest you check out [...]]]></description>
		<link>http://fantastic-machine.com/penina/?p=786</link>
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		<title>Photos: Kids Doing Les Mis</title>
		<description><![CDATA[The other night, we got a last-minute chance to see our friends perform in a neighborhood production of Les Miserables. I had a blast shooting to the rhythm of stage lights and beautiful kids. See the rest of the Flickr set here.]]></description>
		<link>http://fantastic-machine.com/penina/?p=764</link>
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		<title>“A Cubist Strategy Game”</title>
		<description><![CDATA[I found Alex Beard’s Face to Face a few weeks ago, and it turns out I like it a whole bunch more than my 11-year-old does. It’s a highly visual game, and he is a highly auditory-kinesthetic processor. Fortunately for me, we’ve got friends who are more in the visual spectrum, and I’ve had a [...]]]></description>
		<link>http://fantastic-machine.com/penina/?p=738</link>
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	<item>
		<title>Looking for Inspiration? Walk Past the Uninspiring</title>
		<description><![CDATA[A key part of getting yourself inspired is noticing when something is dragging you down. Reading a creative journal (such as a design annual) can spark ideas, but not always. Sometimes it can be a weighty tome of trendiness, or worse – mediocrity. Bottom line: Hold to what you know inspiration feels like, and keep [...]]]></description>
		<link>http://fantastic-machine.com/penina/?p=725</link>
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		<title>Disneyland: Glad We Waited</title>
		<description><![CDATA[We’ve been living in Southern California for three years now, and I finally took my 10-year-old son to Disneyland for his first time last week. For the first two years, I was either too busy or too cheap, but the guilt was building. After all, I was born and raised in SoCal, and trips to [...]]]></description>
		<link>http://fantastic-machine.com/penina/?p=700</link>
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		<title>Why I Design</title>
		<description><![CDATA[I&#8217;ve been asking myself this question lately, and thought I&#8217;d hash it out in a way that might be meaningful to others. The more you ask those sorts of questions, the more answers you tend to find, but I&#8217;ll just give you three, because it’s a nice, round number. I design because it’s the main [...]]]></description>
		<link>http://fantastic-machine.com/penina/?p=640</link>
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		<title>$99 Logos are a Good Thing</title>
		<description><![CDATA[I’ve got nothing against low-priced design. You generally do “get what you pay for”, but there are exceptions, and really, it may be all you need. Morgan Lynch, founder of Logoworks, tells a story of the disappointment and expense that led him to start the company. Designers should read it, and his criticism of the [...]]]></description>
		<link>http://fantastic-machine.com/penina/?p=580</link>
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		<title>Making Projects Work: Harnessing Feedback</title>
		<description><![CDATA[Feedback is central to collaboration. This is true for any size project, but truer and truer the bigger it gets. No doubt, it&#8217;s a two-edged sword that can cut a project to pieces, fracturing its focus and gutting its spark. Designers have been complaining for years about decision-makers who request outrageous changes at the worst [...]]]></description>
		<link>http://fantastic-machine.com/penina/?p=543</link>
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